Creating & Producing
Better User Experiences

Projects

Design Standards

User Experience Lead
Created and presented a talk to help the team understand their role in the design process

Leading a developer centric team that was not aware of how they played into the design process was a challenge. I created a simple, memorable, and accessible talk that introduced new process and tools.

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Slow is Fast

PRODUCTION TEAM LEAD
Encouraging team to slow down at the right moments to increase efficiency from both task and project levels

Used my love of motorsport to drive home process practices for team members with the goal to set them up for maximum efficiency through conversations, planning, and transitions.

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Hebrew Flashcards Apps

USER EXPERIENCE Director
Multiplatform iOS/Android app to help users learn and practice four different forms and pronunciations of the Hebrew alphabet

Produced and designed the flashcards app using and managing an international remote team. Since its release it has been downloaded with a high rating over 200k times.

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Board Game Team Building Exercise

Team Lead
Created and led culture building team exercise intended to build relationships and provide a creative outlet for subsets of team members that typically don't get to work together.

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Nineteen Rooms

SOLO PROJECT, LEVEL & SYSTEM DESIGNER
Creation and production of a simple top down puzzle game from concept to playable prototype

A simple user experience that teaches the player game mechanics through increasing difficulty beats and creativity within the constraints of those mechanics and limited level building assets.

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Bow Down Deathmatch

SOLO PROJECT, LEVEL DESIGNER
Deathmatch map experience designed within the constraints of the Far Cry 5 Arcade Editor

Created an atypical deathmatch experience focusing on verticality, movement, game sense, and positioning over pure gun skill.

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Must Have Air

SOLO PROJECT, LEVEL & SYSTEMS DESIGNER
Multiplayer last man standing platformer created from A-Z in under 3 weeks for Core Game Engine game jam

Solo produced, designed, and developed a multiplayer experience with survival as the theme and prompt all within the constraints of Core Game Engine and my ability level at the time.

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Want to see more? Click here to view a Google Drive folder with additional designs, XD, files, logos, etc.